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Gamesbeat roundtable on games, science fiction, & interactive narrative

Earlier this week, I attended the Gamesbeat conference at the beautiful Claremont hotel Berkeley, CA — and listened to fascinating conversations about the impact of science fiction on new technologies and interfaces.

On the second day, I hosted a roundtable discussion along with Sebastian Alvarado (cofounder of Thwacke), Eliot Peper (science fiction writer) and Austin Grossman (science fiction writer).

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An amazing group of high-caliber people showed up, and we talked for over an hour about interactive fiction, the thin line between between fantasy and science fiction. It was so much fun! I felt honored to be part of the conversation, and I learned a LOT.

During our roundtable, many folks shared references to cutting-edge games & apps that are pushing the boundaries of interactive narrative. Here are my notes on the games, apps & resources we shared during the session.

If you were there — please add your notes, highlights & comments.

Gaming meets interactive narrative

Duskers — PC game, rogue-like

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Space Station 13 — PC game

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Dwarf Fortress — text-based game

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Sleep is Death — collaborative storytelling game

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Her Story — narrative game, easy to play

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Seven Grand Steps — board game mechanics meets storytelling

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Night in the Woods (adventure game)

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Interactive fiction — blogs & platforms

Hooked — platform for fiction

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Homestuck — blog/tumbler

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Bound — platform for prose fiction

Episodes — mobile platform, readers become writers

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Written by

Game designer, startup coach, author, entrepreneur gamethinking.io

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